I am currently doing a research and development internship

Game & Engine
Programmer

I build high-performance game engines, developer tools, and graphics systems. Specializing in C++, Vulkan, and low-level optimization.

About

Crafting performant systems and interactive experiences

I'm a passionate Game/Tools/Engine Programmer with over 8 years of experience building high-performance systems. I specialize in creating custom game engines, optimizing rendering pipelines, and developing tools that empower game developers to create amazing experiences.

Game Development

Building complete game systems from physics to AI, with focus on performance and player experience.

Engine Architecture

Designing modular, scalable engine architectures that support rapid iteration and extensibility.

Tools Development

Creating intuitive editor tools, asset pipelines, and debugging utilities for development teams.

Systems Programming

Low-level optimization, memory management, and platform-specific implementations.

Experience

2022 — Present

Senior Engine Programmer · Apex Studios

Leading development of next-gen game engine features including ray-traced global illumination, GPU-driven rendering, and cross-platform abstraction layers. Mentoring junior engineers and establishing coding standards.

C++20VulkanDirectX 12HLSLCMake
2019 — 2022

Tools Programmer · Digital Forge Games

Built and maintained the internal level editor, asset pipeline, and build system. Reduced iteration times by 60% through intelligent caching and parallel processing. Created custom profiling tools for performance optimization.

C++QtPythonOpenGLJenkins
2017 — 2019

Gameplay Programmer · Indie Collective

Implemented core gameplay systems including player controllers, combat mechanics, and AI behaviors for multiple shipped titles. Optimized game performance for console platforms.

C++Unreal EngineBlueprintsPerforce
2016 — 2017

Junior Developer · GameStart Labs

Started career developing mobile games and prototypes. Gained experience with Unity, game design principles, and agile development practices.

C#UnityGitJIRA

Skills

Technologies I Work With

C++
Vulkan
DirectX
OpenGL
Unreal
CMake
Git
Python
Rust
HLSL
GLSL
Lua
Docker
Custom Engine

Contact

Find Me Here

I'm always interested in hearing about new projects, opportunities, or just connecting with fellow developers. Feel free to reach out!